“SpaceCraft 46” Based off of a concept by one of my favorite artists, Charles Guan – 19,000 tris – 2048x2048 – Maya, Xnormal for High to Low Poly bake, plus nDo2 from Diffuse overlayed on top. All hand painted. Rendered in Marmoset Toolbag.
Side scroller concept. All textures hand painted, with the exception of the rocks and ground. Scene is 33,000 Tris. I used Maya, Photoshop, nDo2 and Marmoset Toolbag.
Barrel of Gold – 932 Tris – Mine Cart – 1110 Tris – Cart Tracks – 340 Tris – All using the same 1024x1024 Diffuse, Normal and Spec. Rendered in Marmoset Toolbag.
Fantasy Forest scene inspired by my time in Vancouver, BC. 90,000 Tris. Maya, Photoshop, ZBrush and rendered in Maya.
Park bench – 1029 Tris – 1024x1024 Diffuse, Normal and Spec. Rendered in Marmoset Toolbag.